[cw-discuss] indexed vbo bugged on 10.5 nvidia?
Reza Jelveh
reza.jelveh at tuhh.de
Wed Dec 26 10:43:10 CST 2007
hello,
im not sure if it's known but there seems to be a bug with indexed
vbos in 10.5.
while i can't find the backtrace of cxwine atm it looks the same as
what i found for ogre
#0 0x127fe187 in gleRunVertexSubmitImmediate ()
#1 0x127fc34a in gleLLVMArrayFunc ()
#2 0x127fc34a in gleLLVMArrayFunc ()
#3 0x127fc2d7 in gleSetVertexArrayFunc ()
#4 0x127d79ea in gleDrawArraysOrElements_ExecCore ()
#5 0x127d9d5d in gleDrawArraysOrElements_VBO_Exec ()
#6 0x950fa734 in glDrawElements ()
setting:
gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = FALSE;
makes the crash go away but obviously results in major slowdown.
i have a macbook pro with Geforce 8600M GT
now, my question is:
can this be fixed in software or would i have to wait for new drivers
or the likes? if so can you give me any hints at what i should look for?
best regards,
reza
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