[cw-discuss] indexed vbo bugged on 10.5 nvidia?

Reza Jelveh reza.jelveh at tuhh.de
Wed Dec 26 10:43:10 CST 2007


hello,

im not sure if it's known but there seems to be a bug with indexed  
vbos in 10.5.
while i can't find the backtrace of cxwine atm it looks the same as  
what i found for ogre

#0  0x127fe187 in gleRunVertexSubmitImmediate ()
#1  0x127fc34a in gleLLVMArrayFunc ()
#2  0x127fc34a in gleLLVMArrayFunc ()
#3  0x127fc2d7 in gleSetVertexArrayFunc ()
#4  0x127d79ea in gleDrawArraysOrElements_ExecCore ()
#5  0x127d9d5d in gleDrawArraysOrElements_VBO_Exec ()
#6  0x950fa734 in glDrawElements ()

setting:
                 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = FALSE;

makes the crash go away but obviously results in major slowdown.

i have a macbook pro with Geforce 8600M GT

now, my question is:

can this be fixed in software or would i have to wait for new drivers  
or the likes? if so can you give me any hints at what i should look for?

best regards,

reza
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://crossover.codeweavers.com/pipermail/discuss/attachments/20071226/dadf0d5b/attachment.htm 


More information about the discuss mailing list